Published by Brave Halfling Publishing.
The utility and admissibility of skill systems are at the center of a great debate in the old school community, with many grognards being firmly of the opinion that they run counter to the logic behind character classes. What else is a character class but a particular archetype, including that archetype’s unique talents and abilities. Make skills independent of classes and you run the risk of blurring the distinctions between classes. Beyond that, skill systems bring with them additional risks. The presence of a standard mechanic for adjudicating non-combat actions makes it an attractive alternative for players who don’t wish to describe their characters’ actions and would rather trust in the dice than in the good judgment of the referee. Furthermore, taken to an extreme, skills can be interpreted in such a way that they imply that characters without a given skill cannot attempt such actions, an interpretation that elevates skills into a cornerstone of gameplay rather than as an aid to it.
Read the Full Review at Grognardia.