Published by Pied Piper Publishing.
So, what is the Bottle City? The PCs find a strange pedestal somewhere in a deep level of a dungeon (in the original Lake Geneva campaign it was placed somewhere in Greyhawk Castle, of course). On the pedestal is a bottle shaped glass object – which looks to be at most one foot high from the illustration on the cover – with a miniature city inside it. Touching the glass bottle teleports the PCs to the deeper level of that same city (a sub-basement of the city, as it were). A deadly and crazy dungeon adventure ensues, of course. There are a lot of encounters in the bottle city lower level. I particularly liked the gallery of strange paintings, each representing a different challenge the PCs have to be able to surmount. I am still puzzling over the Ahsat witch and her “uncontrollable laughter” and what her relation to Tasha is. The Jouster, as well as the Levers corridor also sound like a lot of fun.
Read the Full Review at Dragonsfoot
The Original Bottle City is the second product in what Pied Piper Publishing is calling the Lake Geneva Castle & Campaign (LGC&C) series, the first being the previously reviewed The (Original) Living Room. The LGC&C series comes close to being a Holy Grail for old school gamers. As I noted previously, Rob Kuntz was the co-DM of the Greyhawk campaign that Gary Gygax ran in Lake Geneva, Wisconsin back in the 1970s. Despite the prominent role Gygax played in writing for and promoting D&D, he actually provided comparatively few details about his own campaign. Certainly we got snippets here and there, sometimes quite large ones, but few of them were ever presented in a way that would allow Joe Gamer to experience the same adventures as those players of yore. We never got, for example, a true Gygaxian treatment of Castle Greyhawk, instead having to content ourselves first with an unfunny parody module, then a valiant pastiche, and finally a still-incomplete reconstruction by the Man himself.
Read the Full Review at Grognardia.