Published by West End Games.
Paranoia was first released, appropriately enough in 1984. Set in a sealed habitat called Alpha Complex sometime in the future after a nuclear war has destroyed human civilization, the game centers on the missions of “troubleshooters” working on behalf of The Computer, an artificially intelligent machine that acts as lord and God of Alpha Complex, both maintaining it and protecting against enemies internal and external. Paranoia’s central joke — the game is, after all, a broad satire of the Cold War and then-contemporary culture — is that The Computer is insane, having ordered human society within Alpha Complex into something humorously inhuman and who sees imaginary enemies everywhere, most especially from secret societies (such as “Commies”) and mutants. Naturally, all player characters are both mutants and members of secret societies as well as troubleshooters, fostering an atmosphere of madcap secrecy and dissimulation that plays nicely into the game’s central premise.
Read the Full Review at Grognardia.