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Randall

Quote:
“If you want to keep different XP progression more directly, you can convert adventure points to XP. Use Fighter as the baseline.”

There are a number of ways to do this, I think yours would actually work fairly well complexity-wise if the DM sits down and works it up for 5 or 6 levels at once.

As I recall, the first time I used a system like this (for a B/X D&D campaign), I had APs accumulating just as XP do and the number of AP needed to reach a level was determined by dividing the XP needed on the B/X charts by 100. This worked great at lower levels, but took longer to advance than I liked at medium levels.

Robert

An additional thought:

If you want to keep different XP progression more directly, you can convert adventure points to XP. Use Fighter as the baseline.

• 1st level Fighter needs 2,000 XP to gain a level (I’m using oAD&D here)
• Say you’re using the 20 adventure points per level rate
• One adventure point would equate to 100 XP for a 1st level character of any class

It takes 2,000 more XP for a 2nd level Fighter to reach 3rd, so for 2nd level PCs, 1 AP = 100 XP too.

3rd to 4th level for a Fighter requires gaining 4,000 XP, so 1 AP = 200 XP for 3rd level PCs regardless of class.

It’s not perfect and is probably too complex to bother with, but there it is.

Robert

When playing D&D, I give the PCs the XP for monsters that they’ve avoided, bargained with, intimidated, that fled, etc.

I also tell them up front that they should only expect to get the XP of an individual monster once. If you negotiated with it and earned its XP, you won’t get XP for coming back later and killing it.

(I might choose to grant the XP award a second time under the right circumstances, but that shouldn’t be expected.)

Of course, in older editions, the real XP is in acquiring treasure. You don’t kill monsters for their XP; you kill them if that is the easiest way to separate them from their treasure.

Or ad hoc awards by the DM.

Anyway, this is a nice and simple system you outline.