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If I was going to use something like this today, I’d probably just treat hit points more or less like I describe fatigue points here and replace body points with a system similar to Robert Fisher’s Classic D&D Injury Table.

Sham aka Dave

I like your version as well. I attempted to implement a version without altering existing accepted OD&D HP or HD totals, because I didn’t want to make spells all wonky.

I’m still struggling with the VIT/FAT system in regard to Critical Hits. I considered making Crits damage VIT directly, but it would be too deadly.

In the end, I wish to maintain some semblance of abstract combat, and the notion that ‘anything can happen’ in melee.

Great post and thanks for the link.

~Sham aka Dave