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netherwerks

Daddy Grognard: "It'd be an interesting exercise to give the same adventure outline to two writers, one 1e/OD&D and one newer edition, and see the different ways in which they tackled both design and mechanics."

That would be a lot of fun! Is anyone doing this yet? What about one of the magazines or maybe a contest sponsored by some organization?

This is a great idea. Love to see it happen.

Anonymous

Nice, thanx for this! I checked the preview for DC3 'The Mysterious Tower', looks like a great fit with little modification for the beginnings of the mega-dungeon I'm placing in my campaign. I also like the module notes for decreasing/increasing the level of challenges presented as well!

Randall

Most grognards are probably like me and don't need a "conversion" of modules like these 3e ones to our particular favorite edition of D&D.
I could run any of these listed after a quick read through with a copy of my edition's monster list handy. It looks to be only a bit harder than running an AD&D module in B/X. I suspect that the ease of "conversion on the fly" to older editions is the main reason you do not see many conversions of newer adventures to older editions published.

Looking out on the Goodman Games site, it looks like they did 3 or 4 conversions to AD&D for Gencons and the like. I suspect they didn't do more because they weren't really needed.

Daddy Grognard

There's a thriving industry on places like enworld converting old stuff to 3e and 4e. There seems (to me) to be a very good opportunity for some enterprising grognards to do back-conversions of newer stuff back to the good old days.

When I was just starting to get back into D&D, last year, I think, I found the converted modules (old White Dwarf stuff) and tried to figure out how to reverse-engineer them. I didn't know enough about 3e and eventually figured that it was less bother to go and get the original WDs from ebay.

It'd be an interesting exercise to give the same adventure outline to two writers, one 1e/OD&D and one newer edition, and see the different ways in which they tackled both design and mechanics.