Okay, the Sunday game is over. As I mentioned yesterday, we played Tunnels & Trolls as a break from my M75 Wilderness game (as I’m just not up to running it at the moment). T&T characters going through a slightly modified version of the old G1 “Hill Giant Steading” module.
After a very rocky start, the session was a blast. The rocky start was half the party getting killed or severely damaged in the entry hall facing two giants. It was the GM’s first attempt at T&T and she gave the hill giants far too high of a monster rating. To be fair, T&T 5 doesn’t list any monster ratings for any type of giants, so she looked at ogres and made them stronger. This turned out to be a very bad idea. Two 1200 MR giants were a “bit” much, even 8th and 9th level characters — especially for characters who don’t have a lot of over-the-top T&T magic items like those given out in T&T solos.
No harm done, we reset the game to when we were entering the entry hall. This time we managed to dispatch the two giants without waking either of them. Their MRs were apparently much more reasonable. LOL. We pressed onward. I’ll press onward with the story tomorrow (or the next day depending on real life), but now I have to clean up the play area and get the trash out to the curb.