Better late than never, I guess. The final draft (I hope) of Microlite75 should be out in a day or two. Real life has kept me very busy over the last month, as the complete lack of posts here has probably indicated. I have, however, been slowly plugging away at Microlite75, including more playtesting of the new saving throw system, combat, monks, and weapons.
The new saving throw system remains almost unchanged. We tried one complete alternative and several modifications to the current system and what is there really does seem, to work well. Some are still uncomfortable with the CHA-based Presence save because it does not seem as broad as the other three saves. It works and saving throw equality just isn’t a major design goal. It’s one of those things that make people who thing mathematical balance is important happy, but really does not affect gameplay that much except for those who like to min-max their characters. Microlite75 isn’t a great game for min-maxers. I can live with that.
Combat and the Monk class have both been tweaked a little based on comments in the forum that lead to some more testing. The optional weapon tables have been completely redone and the concept of minimum strength has been added. If a character does not have the minimum strength necessary to wield a weapon, the character is at -1 to hit for every point of strength he lacks.
I’ve also added a few spells from my own house rules that players particularly like. I haven’t added nearly as many as some wanted, however. Most might not fit other campaigns.
There have been other very minor changes as well, mostly typo corrections. With any luck, this will be the final draft and I can move to proofreading and publication. The game is already months behind my planned schedule.