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@Lee B: From a quick glance through the copy I got this morning, it looks like you're right — most of the narrative stuff seems to be GM advice about structuring stories, which could easily be ignored if you run sandbox campaigns like I do. I haven't had a real chance to look at the rules system yet.

Lee B

HEX isn't rife with narrative bindings. You throw scads of D6s and put holes in hooded cultists.