Home » Ancient Posts » Microlite74 Optional Rule: Fighters (Almost) Always Damage Their Opponent    
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I think there is something similar in the D&D Next playtest (but you need to have a special feat/speciality/whaterver they call it now).


Does a fighter harm every potential foe with 5',10', weapon reach? Players should maximize character effectiveness by being clever, planning, making sure a hit roll isn't all that's going on. Why not just roll for damage when in melee, dispense with the hit roll entirely?


I considered a rule like this but was worried that tracking lots of 1s and 2s of damage would be too fiddly. Plus I really (really) hate rules that begin "only fighters can".