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I agree! if you don't consider "realistic" 1ed and 2ed are the best 🙂


Cristina: OD&D, B/X, BECMI/RC, 1e (the way most people play it), 2e without the player's option stuff) and their clones generally have very fast combat provided you don't try to use them with minis and battlemats. Realistic isn't really one of my needs — especially for combat where I prefer somewhat abstract and fast to more realistic and slow


is there any RPG that is fast and realistic as you ask ? never seen one unfortunately 🙁


I've used my homebrew system since 1978, and gave it a thorough simplification in 2007. It's my favorite, and I fully do expect to be using it ad infinitum. I'd be awful curious to hear how it stacks up in your estimation of these games, if you care to take a gander. Just go to http://elthos.com and create a free login. The rules are downloadable for free from the main page. There also happens to be a complete system to to support the rules behind that in case you're interested, but the application is not necessary for running the game – it is however a wonderful convenience. If you take a look and have any opinion either way, please drop me a line. I'd love to hear your reaction.

Baron Greystone

BRP is a great choice. Classic Traveller would be my second choice.

Gordon Cooper

I think Fudge meets all your criteria (and it would certainly be my choice, although Basic Role-Playing would probably be tied or a close second). It's the definitive game for #4 above (and one of the main reasons it was designed).

The Bane

I would probably go with Savage Worlds. Namely because it scratches my itches and covers all your points for me.


Interestingly enough, BRP. 😀


Assuming that I'd be allowed to extend it to cover other genres and settings, then MegaTraveller, which I consider to be the best edition of the best game (once all of the problems in the initial publication are corrected – I really wish that pre-1990 games companies paid more attention to issues like proofreading). If not, then Mongoose Traveller, which is pretty close and already has a lot of the necessary extensions.


Barbarians of Lemuria. It captures my prefered fantasy genre, sword & sorcery, extremely well. It is a very simple system that only uses two d6s (three sometimes.) On top of that, it is easy to port to other genres. There is a men's action version, post-apocalypse version, mythical Greece and a musketeers version with an expanded combat system. I've even kicked around the idea of using it for Star Wars.

Joe Nelson

This is where I differ from many gamers: I love variety and have been known to pick up almost any game, read it, and want to run/play it immediately.

I actually tend to play more D&D as a player rather than GM, but if I had to pick one game to survive the Gaming Apocalypse, I think I'd choose Mongoose's edition of Traveller. It has the freedom to do just about anything, from sandbox to scripted, from hard sci-fi to science fantasy, and the rules are concise.

Also, in the horrible event of a Gaming Apocalypse, I think d6s are more likely to survive than any other polyhedral dice. 😛