Fantastic Adventures: First Draft of The Fighter Class
A few days ago I listed the six major classes I am thinking of for Fantastic Adventures in a post (Fantastic Adventures: Initial Thoughts on Classes). I have the non-caster classes written up now — at least as early drafts. Here’s the Fighter. The Hunter and the Scout should follow later in the week.
The Fighter is the best warrior in the game. A Fighter starts with a +3 Combat Bonus and advances at +1 per level until his Combat Bonus is +15. This is double the rate of advancement for fighters in Microlite74. Like Fighters in LotFP, Fighters in Fantastic Adventures are very good at what they do — even at first level. While they can use any weapon, if they use a weapon they have mastered, they have a better chance of critical hits and add their Combat Bonus to their damage.
One surprise is that fighters can use magical scrolls (or rather they can try to use them), provided they can read the language the scroll is written in. I’m trying something different here. All classes will have a chance to use magic scrolls, but only the two classes (the Magician and the Wizard) will be able to successfully use them automatically. I’m not sure how this will work out in practice, but my players all like the idea.
The material that follows is Open Game Content under the OGL. Note that this is a very early draft and will likely change (perhaps completely if it does not work out in playtest). It has not been proofread and as usual Blogger converted the table from its Word source in an odd-looking way but the info in the table is accurate.
Comments are welcome, of course.
The Fighter
Fighters are warriors, trained in battle and in the use of armor and weapons. Perhaps you are a ferocious Viking raider, a roaming samurai, a dashing swashbuckler, a deadly swordswoman, or a chivalrous knight. Whatever type of Fighter you choose to play, you will probably end up on the front lines of your adventuring party—going toe-to-toe with dragons, goblins, and evil cultists, hacking your way through them and taking the brunt of their attacks. The Fighter character is best-equipped of all the character classes to dish out damage and absorb it, too. You are going to serve as the party’s sword and shield, protecting the weaker party members and taking down the enemies before you. Perhaps one day they will tell legends of your battle prowess, and followers will flock to your castle stronghold where you revel in your fame, riches, and newly earned nobility. But it’s a dangerous world out there.
Fighter Advancement Table
Level
|
Exp. Points
|
Hit Dice
|
Combat Bonus
|
Use Magic
|
Saving Throw
|
1
|
0
|
1d8
|
+3
|
18+
|
14
|
2
|
2,000
|
2d8
|
+4
|
18+
|
13
|
3
|
4,000
|
3d8
|
+5
|
17+
|
12
|
4
|
8,000
|
4d8
|
+6
|
17+
|
11
|
5
|
16,000
|
5d8
|
+7
|
16+
|
10
|
6
|
32,000
|
6d8
|
+8
|
16+
|
9
|
7
|
64,000
|
7d8
|
+9
|
15+
|
8
|
8
|
128,000
|
8d8
|
+10
|
15+
|
7
|
9
|
256,000
|
9d8
|
+11
|
14+
|
6
|
10
|
512,000
|
9d8+3
|
+12
|
14+
|
5
|
11
|
1,024,000
|
9d8+6
|
+13
|
13+
|
5
|
12
|
1,536,000
|
9d8+9
|
+14
|
13+
|
5
|
13
|
2,048,000
|
9d8+12
|
+15
|
12+
|
4
|
14
|
2,560,000
|
9d8+15
|
+15
|
12+
|
4
|