Fantastic Adventures: First Draft of The Hunter Class
A few days ago I listed the six major classes I am thinking of for Fantastic Adventures in a post (Fantastic Adventures: Initial Thoughts on Classes). I have the non-caster classes written up now — at least as early drafts. Yesterday, I posted the first draft of The Fighter. Today, I’m posting the Hunter. The Scout should follow late in the week.
The Hunter is a good warrior. While he is not in the same class as the fighter, he is still quite competent in combat. A hunter starts with a +2 Combat Bonus and advances at +1 per two levels until his Combat Bonus is +8. This is about the rate of advancement for fighters in Microlite74. Hunters can use any weapon and wear any armor. Their studies of monsters give them special powers against them. They have the ability to force many types of monsters (undead, demons, devils, fay, supernatural monsters outsiders, etc.) to flee or even be destroyed or forced back to their own plane, provided he has whatever special items/circumstances are needed for a particular type of monster (for example, a holy symbol for undead). At high levels a hunter can raise a temporary mercenary unit to fight a particular infestation of monsters.
As I mentioned yesterday, all classes will have a chance to use magic scrolls in Fantastic Adventures, but only the two classes (the Magician and the Wizard) will be able to successfully use them automatically. The hunter is somewhat better at this that the fighter.
The material that follows is Open Game Content under the OGL. Note that this is a very early draft and will likely change (perhaps completely if it does not work out in playtest). It has not been proofread and as usual Blogger converted the table from its Word source in an odd-looking way but the info in the table is accurate. The Turn monster table seems to cut off at 10th level. I can’t figure out a way to fix this, but the progression to 14th level should be obvious.
Comments are welcome, of course.
The Hunter
Hunter Advancement Table
Level
|
Exp. Points
|
Hit Dice
|
Combat Bonus
|
Use Magic
|
Saving Throw
|
1
|
0
|
1d6
|
+2
|
15+
|
15
|
2
|
2,000
|
2d6
|
+2
|
15+
|
14
|
3
|
4,000
|
3d6
|
+3
|
14+
|
13
|
4
|
8,000
|
4d6
|
+3
|
14+
|
12
|
5
|
16,000
|
5d6
|
+4
|
13+
|
11
|
6
|
32,000
|
6d6
|
+4
|
13+
|
10
|
7
|
64,000
|
7d6
|
+5
|
12+
|
9
|
8
|
128,000
|
8d6
|
+5
|
12+
|
8
|
9
|
256,000
|
9d6
|
+6
|
11+
|
7
|
10
|
512,000
|
9d6+2
|
+6
|
11+
|
7
|
11
|
1,024,000
|
9d6+4
|
+7
|
10+
|
7
|
12
|
1,536,000
|
9d6+6
|
+7
|
10+
|
6
|
13
|
2,048,000
|
9d6+8
|
+8
|
9+
|
6
|
14
|
2,560,000
|
9d6+10
|
+8
|
9+
|
6
|
Hunter Class Abilities
Turn Monster Table
|
||||||||||||||
Hunter Level
|
||||||||||||||
Monster HD
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14+
|
1
|
7
|
5
|
3
|
T
|
T
|
D
|
D
|
D
|
D
|
D
|
D
|
D
|
D
|
D
|
2
|
9
|
7
|
5
|
3
|
T
|
T
|
D
|
D
|
D
|
D
|
D
|
D
|
D
|
D
|
3
|
11
|
9
|
7
|
5
|
3
|
T
|
T
|
D
|
D
|
D
|
D
|
D
|
D
|
D
|
4
|
–
|
11
|
9
|
7
|
5
|
3
|
T
|
T
|
D
|
D
|
D
|
D
|
D
|
D
|
5
|
–
|
–
|
11
|
9
|
7
|
5
|
3
|
T
|
T
|
D
|
D
|
D
|
D
|
D
|
6
|
–
|
–
|
–
|
11
|
9
|
7
|
5
|
3
|
T
|
T
|
D
|
D
|
D
|
D
|
7
|
–
|
–
|
–
|
–
|
11
|
9
|
7
|
5
|
3
|
T
|
T
|
D
|
D
|
D
|
8
|
–
|
–
|
–
|
–
|
–
|
11
|
9
|
7
|
5
|
3
|
T
|
T
|
D
|
D
|
9
|
–
|
–
|
–
|
–
|
–
|
–
|
11
|
9
|
7
|
5
|
3
|
T
|
T
|
D
|
10
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
11
|
9
|
7
|
5
|
3
|
T
|
T
|
11-12
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
11
|
9
|
7
|
5
|
3
|
T
|
13-15
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
11
|
9
|
7
|
5
|
3
|
16-19
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
11
|
9
|
7
|
5
|
20+
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
11
|
9
|
7
|