I’ve been working on Microlite74 and its many variants since 2008 During these nine years, I’ve produced:
- The original Microlite74 (and two revised editions, the second of which has three separate versions: Basic, Standard, and Extended)
- Five supplemental volumes for Microlite74 and the original Microlite75 (which became Microlite74 Extended in the third edition of Microlite74)
- Microlite74 Swords & Sorcery Edition (An “E6-like” set of Microlite74 rules aimed at swords and sorcery campaigns)
- Microlite74 Light vs Dark (A version of Microlite74 designed for low — but common — magic campaigns with summonable spirits and two opposed deities)
- Microlite78 (slightly modified Microlite74 rules with the spells, monsters, and treasure of the first edition of the “Advanced game)
- Microlite81 (The B/X version of the game given the Microlite74 treatment in three different versions: Standard, Complete, and Advanced).
- Microlite75 (A revised version of Microlite74 using the standard experience system instead of the Microlite20-based system of Microlite74, also in three versions: Basic, Standard, and Extended)
- Microlite74 Ultimate (nearly 400 tablet/digest-sized pages combining the rules from Microlite74 Extended with the additional rules from first, second, and third Microlite74 Companion volumes, full treasure listings, some new additional rules, a sample setting, and several short location-based adventures)
- Microlite74 3d6 Edition (a version of Microlite74 that uses D6s (and only D6s): 3d6 are rolled when a D20 would be rolled in standard versions) and the system includes partial successes as well as success and failure)
That’s a lot of games from something that originally started as a quick project to do a small Microlite20 version of the original 1974 “0e” whose only intended purpose was to help people used to 3.x try “old school” play to see if they liked it. (Take a look at Microlite74 1.1 to see this version of the game.)
The only game I’ve published during this time that wasn’t somehow based on that original Microlite74, is Tarnhelm’s Terrible Tome which provides my “standard” house rules in a form suitable for the original 1974 game, Swords and Wizardry, Delving Deeper, and other versions of 0e. Tarnhelm’s Terrible Tome also includes a version of the Magic-User, the Mnemonic Mage, which uses a system closer the original magic system used in Jack Vance’s early Dying Earth stories.
You can view (and download) these games on RPGNow from this link — most are “Pay What You Want” (and free/$0 is fine if that’s what you want to pay).
While I have several Microlite75 variants I am supposedly working on, I’m not making a lot of progress. I suspect a large part of my very slow progress is that I am somewhat burned out on working with the Microlite74/75 systems. Like I said, I been working on Microlite7x/8x systems for nine years now. I’ve considered try taking a break and working on something not based on Microlite20/7x/8x rules before, but have never really done so because I did not have any others ideas that interested me enough to actually work on for more than a few days or weeks.
However, my post a few days ago “Creating a ‘Best of TSR D&D’ Rulebook” saw several people commenting that really like the B/X systems with the AD&D classes, spells, treasures, etc. and would really like a set of rules that combined the rules of Labyrinth Lord and its Advanced Edition Companion in one rulebook. As the vast majority of the text of both is Open Game Content under the OGL, this would be relatively easy to do. I suspect that only reason its never been done is because everyone likes Goblinoid Games and therefore no one wants to do step on their toes by publishing such a product. That’s certainly why I’ve never done it, even though I did a primitive combined version for my own use years ago.
Thinking about it, however, I realized that I would not feel about about publishing such a product if I added a lot of other material to it: optional rules, optional classes, optional monsters, optional treasures, optional spells, a domain system, etc. In other work the kind of optional extras I’ve added to my Microlite7x/8x games and have been writing seen I started to play OD&D back in 1975. Thinking some more about it, I noticed that I was actually interested and even excited about such a “BX Advanced” project. Excited enough, in fact, to start making notes and outlines of what I would need to do and ought to write. While I’m not 100% sure I want to do this, I’ve just about convinced myself that a BX Advanced of some type should be my next game design project.
What do you think?