James Mishler and the 4E PHB
James Mishler has begun reviewing the new D&D 4E Player’s Handbook. It’s interesting reading. 4E Player’s Handbook Review Part 1 of ?
Continue reading →James Mishler has begun reviewing the new D&D 4E Player’s Handbook. It’s interesting reading. 4E Player’s Handbook Review Part 1 of ?
Continue reading →To the tune of one of my favorite songs, American Pie…. A long, long time ago…I can still rememberHow these wacky worlds used to make me smileAnd I knew if I had my chanceThat they all could honour Mr. VanceAnd … Continue reading →
As I mentioned in an earlier post, What Price Glory and Hit Points, Dave has an interesting change to hit points in his What Price Glory rules that splits hit points into two parts. I did something similar back in … Continue reading →
From Sham’s Grog ‘n Blog: What Price Glory is a collection of Rules Packets for combat. Each collection of rules or packets may be used alone, or with any combination of the other modular pieces of What Price Glory. As … Continue reading →
From Kevin Siembieda at Palladium Books: Beloved role-playing game designer, Erick Wujcik, passed away Saturday evening, June 7, 2008. He died from complications related to pancreatic and liver cancer. Kathryn Kozora, his sweetheart of nearly 30 years, and other loved … Continue reading →
A PDF draft of the “player’s book” for a new “White Box (and some supplements)” retro-clone is now available for comment at: http://mythmere.keepandshare.com The author, Matt Finch, says a draft the GM’s book will available in a few days. Major … Continue reading →
With Grayharp’s prodding and assistance, I’ve started work on a version of Microlite20 designing to feel like that first fantasy RPG from the mid-1970s. It makes no real attempt to duplicate rules (which are still very much a minor variant … Continue reading →
I’ve just had an epiphany. If you simply drop skills (all four of them) from Microlite20, you should be able to easily run “old school” style adventures very similar to those of “pure” Original Dungeons and Dragons — the three … Continue reading →
Original Dungeons and Dragons is more of a toolkit than a hard and fast set of rules. In addition to the three little beige books, there are additional rulebooks (Greyhawk, Blackmoor, Eldritch Wizardry, Chainmail, Swords & Spells) and important articles … Continue reading →
Sham/Dave over at Sham’s Grog ‘n Blog has written an excellent series of four post on why he likes OD&D. They are definitely worth reading. Why OD&D? Why OD&D? part 2 Why OD&D? part 3 Why OD&D? part 4
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