Jung Guns
A major SOTU variant set in the old (US) west. From the rules: “You are the Law, one of a posse riding out into the wilderness of arid badlands and harsh icy mountains to bring outlaws and fugitives to justice.”
Continue reading →A major SOTU variant set in the old (US) west. From the rules: “You are the Law, one of a posse riding out into the wilderness of arid badlands and harsh icy mountains to bring outlaws and fugitives to justice.”
Continue reading →This is a SOTU variant where all PCs are thieves.
Continue reading →This a major SOTU near future science fiction variant where “PCs are cybernetic-enhanced mercenaries, usually hired as spies or saboteurs to infiltrate corporate bases and gangland dens.”
Continue reading →Adventurers! is a major variant of SOTU (with some Microlite20 mixed in). The rules are two pages of actual rules (in single column and relatively large type) and 5 pages of equipment/magic item lists.
Continue reading →This is a one page SOTU major variant set in N’Kai. From the rules: Beneath the forgotten ruins of Yoth lies the endless caverns of N’Kai, home to the Great Old Ones, and their unspeakable spawn. Although lost for centuries … Continue reading →
This is a one page SOTU variant where “you play a non-human of villainous intent and bad reputation.” Races are Black Hobbit (“sneaky little bastards”), Red Orc (“vicious treacherous thugs”), and Cave Troll (“big, ugly and brutal”).
Continue reading →This is a one page supplement to the Dwarven Glory SOTU variant which adds rune magic to the game.
Continue reading →Dwarven Glory is a major SOTU variant where all players are Asgardian Dwarves in a post-Ragnarok world. From the rules: You are a Dwarf. Not the proud and stubborn warrior found in so many fantasy novels and RPGs, however; but … Continue reading →
This one page SOTU expansion provides information on some common monsters for SOTU.
Continue reading →This one page SOTU expansion provides information on some common monsters for SOTU.
Continue reading →