HomeGates & GlamoursDungeon World Hits My Microlite7x Sunday Game Group
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4 years ago

The way that I always understood it, particularly in the case of Dungeon World (rather than any of the other Apocalypse World modifications) was that it was a convenient bridge between modern "gamey" RPGs (4th Edition being the clearest example) with lots of "buttons to push" so to speak, and OSR games where the "story" doesn't need to exist outside the actions of the players. I've heard very many GMs of more modern games complain that their characters, whenever they want to do anything, first look down at their character sheet to figure out what dice they can roll to… Read more »

Andreas Davour
4 years ago

Maybe I should have added an example. If everyone agrees you as the GM controls the world, and don't want to add t to it, maybe they would care for more narrative control of their characters? What I mean with "special effects" would be like if someone was bashing down a door and you as a GM asked them "So, how does that look like?" While maybe not the most exciting example, but the idea would be to have more input as a player on "the world" of your characters actions, as opposed to detailing those dwarves you just met.… Read more »

4 years ago

Andreas: I posted this to my group's mailing list. So far, the only response is "Huh?" I don't think anyone (including me) really understands what you mean by 'approach the game more like a movie, and get to add "special effects" to the game". Oh, just now another response appeared in my inbox. "Special Effects? Deciding when to use them and what they are is the director's job."

Andreas Davour
4 years ago

I've found that if you approach the game more like a movie, and get to add "special effects" to the game, the player narrative parts can go over well even with players who are mainly there to discover the GMs world.

It would be interesting to hear how your players would approach such a thing. It would kind of side step the part about making decisions their characters would not be able to make.