HomeGates & GlamoursFantastic Adventures: Early Cleric Draft

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Fantastic Adventures: Early Cleric Draft — 1 Comment

  1. Hit Dice should be D6s, not D8s. Like S&W Whitebox, 10th level is the suggested max, but you can keep going higher. XP required continues to double, however, so getting beyond level 12 or so would require a very strange world or very long lifespans. I figured it would take over 600 years at 80,000 XP per year for a Magic-User to reach level 16!