HomeGates & GlamoursHow Times Change: Reading the Rules

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How Times Change: Reading the Rules — 6 Comments

  1. I've been DMing since 1982 and I discovered recently (to my surprise) that I've never really read all the rules to the game I was running. Things really have changed.

  2. I never required my players to read the rules. If they wanted to that was cool. And I always made sure to have enough dice for everyone and if they wanted to bring their own that was cool too.

    Less rules lawyering that way. But I wasn't averse to debating differing interpretations of specific rule points as long as it wasn't during an active game phase.

  3. Yep. I never read the AD&D rules as a player in 1979. And 1981-1988 my players never read more than their character stuff either. They told me what they wanted to do, and I translated that through the rules. Good times!

  4. Not knowing the rules and not having dice are still acceptable in my group. In fact, I haven’t read hardly any of the rules we’re currently playing. (Mekton Zeta.)

    Seriously, though, the only time people don’t have dice is because it is their first game (and—even then—they often have them) or they simply forgot them. Who doesn’t love dice, and who’s going to not be willing to loan some to the fellow gamer in need? You know…from that collection of rejected (“You will never fail me again!”) loaner dice. ^_^

  5. Robert, Agreed, multi-sided dice aren't nearly as hard to get today as they were back in the 1970s. However, old habits die hard. I have lots of dice and if a player didn't want to buy some, he or she could could borrow some of mine and I would not think anything of it.

  6. Hi all–

    Thanks for commenting on my post at Evil Machinations. You've all got great points about it. I have to admit too, that I generally don't require my players to read or even own the basic rules. I've just played in several games where they did.

    Mostly that particular item was listed because the GM who's game I'm currently playing in had a player who categorically refused to learn anything about the game.

    This wasn't a case of, say, forgetting whether the edition of D&D you're playing uses a d6 or a d10 to roll initiative. This was a player who, after playing weekly for almost two years would consistently ask "What's an initiative die?"

    I guess the way I should've written it was "Refuse to learn even the most basic rules." 😉

    Jade