HomeGates & GlamoursWhy I Never really Needed The Tabletop RPG Industry

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Why I Never really Needed The Tabletop RPG Industry — 4 Comments

  1. This is one I was going to post over at the follow up Q&A but I thought I would ask you first.

    I see the well of imagination as being empty to begin with. It needs to have things put into it to yield its bounty.

    My question is what do you think are the best items to put in?

  2. There aren't any "best items" to put in, at least in my opinion. A wide variety of stuff is better than a handful of great stuff. I've gotten as much use from pulp fiction as from classics, from crap pseudoscience as from astrophysics, from the silliest revisionist history as from the best histories, etc. The more you have in your mind and the wider variety of knowledge stored there, the more your imagination has to work with.

  3. See, that's what I find so strange. Maybe it was because that the primary influence on our group playing was a guy who learned the Original method and yet we played AD&D…and that was in'83.

    We only bought the few pre-made modules to strip for parts and were far more likely to buy a source book of one kind or another, often non-game related (like Barlowe's Guide to E.T.s or The Book of Conquests by Jim Fitzpatrick) to get ideas from.

    Interesting that this style of played had already been on the decline elsewhere. But of course living in a small town and pre-internet days at that I guess it would make sense.

  4. I guess "eager creatives" don't exist? 😉
    Seriously, I think more gamers fit between the two poles than you give them credit for. I for one would know how the RPG industry "disappearing" would affect me. Even though I don't use it any more than Randall, it would make me sad. It would mean that the game stores would close. I met my best friend at a game store 20 years ago. If not for the market forces that Kuntz describes, would that have even happened?

    There might be a baby in that bathwater is all I'm saying.