Published by Mythmere Games.
Summary: Short, sweet, and very good value for your money.
The first volume of Eldritch Weirdness by Matt Finch is exactly the type of product that deserves recognition. Although RPG supplements focused on providing new spells, creatures, magic items and character options are commonplace, very few of them can ignite the imagination. This is one of the rare exceptions.
Read the Full Review at Dragonsfoot
Welcome to Eldritch Weirdness, the first booklet of Options and Resources for the Swords & Wizardry game, containing 30 optional spells to inspire your imagination. All these spells are described in the S&W format, so they’re less detailed and more open-ended than you’ll find in most fantasy role-playing games. One spell, “Infuse,” is so open-ended it’s got no discernable game purpose at all, unless you add something somewhere. Like everything else in Swords & Wizardry, you’ve got the basics: now go and imagine the hell out of it.
So begins Matt Finch’s Eldritch Weirdness, Book One, the first supplement to his OD&D retro-clone Swords & Wizardry. That opening paragraph sets the tone, not just for the five pages of arcane spells that follow, but also for the whole of the S&W project. “Imagine the hell out of it” is a brilliant summation of this minimalist retro-clone that both respects the roots of the hobby and points the way toward the future.
Read the Full Review at Grognardia.