Published by Wizards of the Coast.
Weighing in at a lean 8 pages, G1 serves as an object lesson in how much atmosphere can be squeezed into tight page limits–the first module produced by TSR acquits itself nicely. Although there are a number of opportunities for role-playing, Steading of the Hill Giant Chief is unapologetically a hack-and-slash dungeon crawl. That’s not to say that strategy and tactics aren’t crucial in the adventure–they are–but rather to point out that the overall goal presented is “wipe out the giants!” Only a cursory plot frames the foray into the hill giants’ abode. However, G1 itself forms the first chapter in the longest series of interconnected modules in the D&D oeuvre (G1-3, D1-3, and Q1) other than the Dragonlance offerings, so it certainly should not be said that there is no story behind the mission. Only very powerful or highly intelligent (or both) parties should venture within, as the giants are dangerous and capable foes. (I should also note that G1 appears complete and unaltered in the G1-3 compilation.)
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