Published by Wizards of the Coast.
Following on the heels of its predecessor in the giants series, The Glacial Rift of the Frost Giant Jarl likewise offers a surprisingly rich adventure for its scant 8 pages. Composed of a minimal arctic wilderness environment leading into a 2 level cave complex, the module continues the theme of “punish the giants” that was begun in the expedition against the hill giants. Gygax suggests that a party capable of dealing with G1 should be sufficient to tackle the second installation, but this would seem to depend heavily on their use of tactics and their discovery of key magic items and potential allies within the Rift; if anything, the frost giant lair is even deadlier than the Steading. Fewer role-playing opportunities are to be found in G2, as well, as combat is really the main dish. Two last introductory notes on G2: it also appears in full in the compilation G1-3, and (less substantively) the image of the Rift on the back of the module looks suspiciously like North America, for whatever that’s worth.
Read the Full Review at Dragonsfoot.