Published by Goblinoid Games.
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Mutant Future, perhaps fittingly for a game that involves mutants, could be called the next step in the evolution of retro-clone roleplaying games. Written by Daniel Proctor and Ryan Denison, and published by Goblinoid Games, Mutant Future is not a “true” retro-clone such as Proctor’s earlier Labyrinth Lord. That is, this game does not restate the rules of an earlier RPG through the use of the Open Game License, but is instead a wholly original game. That’s not to say that Mutant Future isn’t heavily inspired by Gamma World, particularly its 1983 second edition, because it clearly is. However, unlike D&D, no portion of Gamma World was ever released as Open Game Content, except insofar as Gamma World shared certain mechanical connections to D&D, from which its rules were partially derived. Consequently, even had Proctor and Denison wished to clone Gamma World in the way that Labyrinth Lord cloned the Moldvay/Cook Basic and Expert sets, they could not have done so legally. Thus was born Mutant Future.
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