Published by Goodman Games.
Thus, the points of light, rather than talking about do-gooders, is talking about the small pockets of civilization in an otherwise uncivilized world. I suppose the term fits, but it’s a mangling of the original intent of the phrase.
Regardless of my etymological misgivings, “points of light” has become the catch phrase for the new assumed setting of the new game produced by Hasbro that shares the same name as the game so many here like to play.
Taking advantage of the interregnum between 3e and 4e (and the fact that Hasbro couldn’t possibly trademark a term stolen from a politician’s speech) Goodman Games has produced a product called (strangely enough) Points of Light, and while the generic format was most likely intended to make sure that both 3e and 4e fans would be prospective purchasers, it is also generic enough to be of use to those here using oop editions of D&D or their more direct descendants.
Read the Full Review at Dragonsfoot
Points of Light describes four different settings, each one broadly consonant with the notion of a dangerous wilderness punctuated by small outposts of civilization. As everyone knows, this is the default setting assumption of 4e and the book’s title is an allusion to it. I’ll grant you that, when I first heard the title, I wasn’t enthused. Like most things about 4e, “Points of Light,” as a phrase, reminds me too much of my college philosophy classes, where 18 year-olds, confronted with Plato’s dialogs for the first time, suddenly think thoughts they believe no one has ever thought before, failing to realize of course that Plato has been read and analyzed for 2500 years and that there are very likely no new thoughts about the great thinker. By the same token, “points of light” isn’t new at all; it’s been a setting assumption of D&D from the start.
Read the Full Review at Grognardia.