Step One: Roll Your Attributes
Attributes are generated by rolling 3d6 in the order listed below. Attributes of 15 or higher have a +1 bonus.
Strength: Physical might. Fighters add this bonus to all attack and damage rolls in melee.
Intelligence: Intellectual prowess. Magic-users can apply this bonus as a negative Save penalty to anyone they target with a spell.
Wisdom: Strength of will. Clerics with a 15 or higher can memorize an additional 1st level spell
Constitution: Physical health. All characters add this bonus at 1st level to their HP and each time they roll their Hit Dice
Dexterity: Agility and grace. All characters add this bonus to their "to-hit" number in ranged combat, and as a bonus to their AC.
Charisma: Charm and leadership ability. All characters with a bonus begin play with a Torchbearer (HD 1-1; AC 9 [10], Move: 120’)
Determine your attribute save for each attribute using the following table:
Attribute | Attribute Save |
---|---|
3-4 | 16 |
5-6 | 15 |
7-8 | 14 |
9-10 | 13 |
11-12 | 12 |
13-14 | 11 |
15-16 | 10 |
17-18 | 9 |