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Home » Dungeon Delving Undying Light SRD » Part Three: Dungeons, Monsters & Treasure » Monsters » Monster Morale  
 

Dungeon Delving Undying Light

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Monster Morale

RetroRoleplaying Posted on March 27, 2022 by RandallMay 18, 2022

While a few monsters (such as mindless creatures) are fearless and will fight to the death, most monsters have a strong desire to survive and will not continue to fight when the battle is going against them. They will instead seek to retreat, to flee, or even to surrender. The referee decides when monsters abandon the battle and retreat, based on the situation and the monster’s intelligence. Monsters are assigned a Morale Rating (from 2 to 12, with 2 being a complete coward and 12 being totally fearless) to help the referee make these decisions. If the referee wishes, he may simply roll 2d6 and have the monsters break off combat if the number rolled is greater than the monster’s Morale Rating.

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Table of Contents

  • Dungeon Delving Undying Light SRD
    • Title & Credits
    • Introduction
    • Part One: Characters & Equipment
      • Step One: Roll Your Attributes
      • Step Two: Choose Your Race
      • Step Three: Choose Your Class
      • Step Four: Choose Your Background
      • Step Five: Choose Your Equipment
      • Gaining Levels
      • Optional Rules for Part One
    • Part Two: Combat, Magic & Adventure
      • Resolving Combat
      • Resolving Other Actions
      • Magic Spells
        • Cleric Spells
        • Magic-User Spells
      • Optional Rules for Part Two
    • Part Three: Dungeons, Monsters & Treasure
      • Dungeon Design and Exploration
      • Monsters
        • Special Traits
        • Monster Reactions
        • Monster Morale
        • Monster Descriptions
      • Treasure & Magical Rewards
    • Part Four: Adventuring
      • Early Edition Conventions
      • Dungeon Exploration
      • Wilderness Exploration
    • Appendix A: Glossary of Terms
    • Appendix B: On Old School Play
    • Appendix C: Optional Systems
      • True Magic Rituals
      • Action Points
      • Hit Points, Body Points and Healing
      • Advanced Combat Options
    • OPEN GAME LICENSE Version 1.0a
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