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Home » Dungeon Delving Undying Light SRD » Part Two: Combat, Magic & Adventure » Magic Spells  
 

Dungeon Delving Undying Light

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Cleric Spells →

Magic Spells

RetroRoleplaying Posted on March 26, 2022 by RandallMay 18, 2022

As their attack, Clerics and Magic-Users may cast any spell they have prepared. All spells have a range, which is the maximum reach of the spell when it is cast. The duration determines how long the spell's effect lasts.

Cleric Spells
Magic Spells

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Table of Contents

  • Dungeon Delving Undying Light SRD
    • Title & Credits
    • Introduction
    • Part One: Characters & Equipment
      • Step One: Roll Your Attributes
      • Step Two: Choose Your Race
      • Step Three: Choose Your Class
      • Step Four: Choose Your Background
      • Step Five: Choose Your Equipment
      • Gaining Levels
      • Optional Rules for Part One
    • Part Two: Combat, Magic & Adventure
      • Resolving Combat
      • Resolving Other Actions
      • Magic Spells
        • Cleric Spells
        • Magic-User Spells
      • Optional Rules for Part Two
    • Part Three: Dungeons, Monsters & Treasure
      • Dungeon Design and Exploration
      • Monsters
        • Special Traits
        • Monster Reactions
        • Monster Morale
        • Monster Descriptions
      • Treasure & Magical Rewards
    • Part Four: Adventuring
      • Early Edition Conventions
      • Dungeon Exploration
      • Wilderness Exploration
    • Appendix A: Glossary of Terms
    • Appendix B: On Old School Play
    • Appendix C: Optional Systems
      • True Magic Rituals
      • Action Points
      • Hit Points, Body Points and Healing
      • Advanced Combat Options
    • OPEN GAME LICENSE Version 1.0a
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