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Old School and OSR Tabletop RPGs

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Home » combat  
 

Tag Archives: combat

Retreating from Combat is Pointless in D&D?

RetroRoleplaying Posted on November 6, 2013 by RandallApril 11, 2022

There is apparently a discussion on retreating from combat in D&D where a number of people are reported saying that trying to retreat is pointless because the monsters will always pursue and the result will be a “total party kill”. … Continue reading →

Posted in Ancient Posts | Tagged combat, DnD, Microlite74, Microlite81, musings, old school

Combat Maneuver Rules for Microlite81 and Other OSR Games

RetroRoleplaying Posted on September 18, 2013 by RandallApril 11, 2022

Many players and GMs seem to prefer formal rules for combat maneuvers. However, most such rules are either complex or limit what characters can attempt to do 9or both). Even the Combat Tricks/Stunts rules from my Microlite74 Extended rules are … Continue reading →

Posted in Ancient Posts | Tagged combat, DnD, House Rules, Microlite74, Microlite81, old school, OSR

Microlite81: Cleaving with Ranged Weapons?

RetroRoleplaying Posted on September 10, 2013 by RandallApril 11, 2022

I’ve been asked to include an optional “Cleave” rule in Microlite81, preferably based on the one in ACKS. I don’t have a problem with cleaving in melee combat. If a fighter (or dwarf or other “fighter” class) kills or incapacitates … Continue reading →

Posted in Ancient Posts | Tagged ACKS, combat, DnD, Microlite74, Microlite81, old school

Getting Rid of Attack Rolls; or Save vs Damage for D&D?

RetroRoleplaying Posted on August 6, 2013 by RandallApril 11, 2022

Every once in a while I see someone posting that fighters in D&D (or in D&D Next) should automatically hit and do huge amounts of damage so they can keep up with wizards in damage output ignoring the fact they … Continue reading →

Posted in Ancient Posts | Tagged combat, DnD, Microlite74, musings, new school, old school, saving throws

Optional Weapon Mastery Rules for Microlite74 and Microlite81

RetroRoleplaying Posted on August 3, 2013 by RandallApril 11, 2022

The Masters Set of the BECMI version of D&D added a set of Weapon Mastery rules that provided specific rules for each weapon for five levels of weapon mastery (none, basic, skilled, expert, master). Many people considered this overpowered, but … Continue reading →

Posted in Ancient Posts | Tagged combat, DnD, Microlite74, Microlite81, playtest, Weapons

Combat Tricks and Stunts: Microlite74 vs Microlite81

RetroRoleplaying Posted on July 30, 2013 by RandallApril 11, 2022

Combat Tricks and Stunts can make an otherwise boring combat more interesting, not to mention giving an advantage to those who come up with (and successfully pull off) a good one. Unfortunately, they were a bit complex to use in … Continue reading →

Posted in Ancient Posts | Tagged B/X, combat, DnD, Microlite74, Microlite81, musings, old school

Encounters Should Not Automatically Mean Combat — The Role of Reaction Rolls

RetroRoleplaying Posted on July 16, 2013 by RandallApril 11, 2022

I’ve been recently involved in a discussion about random encounters and how having encounters that are not “level appropriate” really is okay and is not unfair to players unless they never have any choice but to fight in every encounter … Continue reading →

Posted in Ancient Posts | Tagged combat, musings, reaction rolls

D&D Combat Length Poll: How Long Should the Average Combat Take to Play

RetroRoleplaying Posted on April 10, 2013 by RandallApril 11, 2022

My post, WOTC Discovers Typical D&D Players Like Short Combats, a few days ago generated a lot of discussion both here and on Google+. I thought it might be interesting to see how long readers think the average combat in … Continue reading →

Posted in Ancient Posts | Tagged ADnD 1e, combat, DnD, DnD 5e, DnD Next, new school, old school

WOTC Discovers Typical D&D Players Like Short Combats

RetroRoleplaying Posted on April 3, 2013 by RandallApril 11, 2022

Amazing Stories has an interview with Mike Mearls talking about D&D Next. From one of Mike’s comments it seems that WOTC has finally learned what many players have know for years: Most players like fast combats. In the interview, Mike … Continue reading →

Posted in Ancient Posts | Tagged ADnD 1e, combat, DnD 5e, DnD Next, new school, old school
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