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Old School and OSR Tabletop RPGs

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Home » game design  
 

Tag Archives: game design

Current RPG Design Project List (Revisited)

RetroRoleplaying Posted on March 24, 2018 by RandallApril 11, 2022

There have been some changes to the project list I wrote about in early February. Here goes: BX Advanced Admanantine Edition: This is still my priority. However, just the mutations material is requiring a lot of playtesting and rewriting/adjustment cycles. … Continue reading →

Posted in Ancient Posts | Tagged BX Advanced, Dungeon Delving, game design, old school

Upcoming Game Design Projects: What I’m Working on Next

RetroRoleplaying Posted on February 5, 2018 by RandallApril 11, 2022

With the Gold Edition of BX Advanced finished, I’m moving on to other design projects: First, I’ll be working on the Admanantine Edition of BX Advanced with all the new material. And by popular request, the first new material added … Continue reading →

Posted in Ancient Posts | Tagged game design, old school

Old School Design Idea: 99% of the Population are Zero Level Characters

RetroRoleplaying Posted on June 16, 2017 by RandallApril 11, 2022

I have been thinking about my next game design and after much thought, I’ve designed I would like to take 0e and “redesign” it with some different assumptions. The first of these different assumptions will actually be more like what … Continue reading →

Posted in Ancient Posts | Tagged 0e, DnD, game design, House Rules, old school

Design Theory and D&D: Why a Poor Design (According to Theory) May Sell Well

RetroRoleplaying Posted on July 2, 2013 by RandallApril 11, 2022

One the major complaints I hear about D&D Next from many 4e fans (at least on the Internet) over and over again is that D&D Next has completely abandoned 4e’s stress on tight design and balanced math — what people … Continue reading →

Posted in Ancient Posts | Tagged DnD, DnD 4e, DnD Next, game design

D&D Next: My Interest in 5e Takes Another Giant Decline

RetroRoleplaying Posted on December 3, 2012 by RandallApril 11, 2022

There’s a new Legends and Lore column out. I don’t normally read this, but someone posted about this one on theRPGsite. So i went out and read it. I wish I had not as it makes it yet more clear … Continue reading →

Posted in Ancient Posts | Tagged DnD 5e, DnD Next, game design, musings

Teamwork and Tactics Baked in to the System — Why?

RetroRoleplaying Posted on July 4, 2012 by RandallApril 11, 2022

In a post on RPGnet in a thread he started entitled D&D Next – Making 4th Edition players consider 5th Edition, neonchameleon says the following about an aspect of 4e he thinks 5e/Next lacks (and needs): Teamwork and Tactics baked … Continue reading →

Posted in Ancient Posts | Tagged DnD, DnD 4e, DnD 5e, game design, musings

Why D&D 4e “Failed” — My Theory

RetroRoleplaying Posted on April 20, 2012 by RandallApril 11, 2022

There are many theories as to why the 4th edition of WOTC failed to interest many D&D players and apparently failed to meet the sales goals WOTC set for the game. My theory is simple, 4e’s lead designer Rob Heinsoo … Continue reading →

Posted in Ancient Posts | Tagged 0e, DnD 4e, game design, musings

Microlite74 Swords & Sorcery Progress Report

RetroRoleplaying Posted on March 11, 2012 by RandallApril 11, 2022

It’s time for a progress report on Microlite74 Swords & Sorcery. Theere has been more playtesting than rules writing the past couple of weeks, mainly because the real world has been keeping me very busy. However, playtesting is showing the … Continue reading →

Posted in Ancient Posts | Tagged 0e, game design, Microlite74, Microlite74 Swords and Sorcery Edition

Saving “Save-or-Die”: An Optional Rule to “Save” the Day

RetroRoleplaying Posted on March 6, 2012 by RandallApril 11, 2022

The latest Legends & Lore column on the WOTC site is on “save or die” effects. From the column, it looks like 5e may be catering to those who do not like “save or die.” Unfortunately, “save-or-die” effects are one … Continue reading →

Posted in Ancient Posts | Tagged 0e, DnD 5e, game design, Microlite74, musings

Why “The Math” Should Not Be the Primary Focus of RPG Design

RetroRoleplaying Posted on February 2, 2012 by RandallApril 11, 2022

Some people tell me that “The Math” is broken in games I like, play, or design. The thing is, I don’t consider “The Math” to be the be all and end all of good game design. “The Math” matters to … Continue reading →

Posted in Ancient Posts | Tagged game design, Microlite74, musings, old school
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